Post Fri Oct 27, 2017 3:14 am

7 Days TO Die - Alpha 16.4

Hey Survivalist,
We’ve just released Alpha 16.4 Patch. Which includes many of the most important bugs reported by the community.

Official Alpha 16.4 Release Notes!

Changed

  • Reduced walk weapons sway and bow sway
  • Forge input now has a timer indicating how long until the current item is finished
  • Players now trigger sleeper volumes from further away TO avoid spawning seen by the player
  • Put fix in place TO skip corrupt sleeper volume savegame data.
  • Some general improvements TO zombie jumping

Fixed

  • Sleepers spawning in front of players as they are breaking into building
  • Grass is getting snow cover inside buildings
  • Snowpack shadow regression
  • Solar cells won’t show on trader refresh.
  • Red Mesa elevator shaft stability fix and other improvements.
  • Turrets play double sounds for clients
  • Roads generating as Clay, Dirt, Gravel and Sand
  • Land Claim does not prevent placement of minibike chassis.
  • SI Exploit for Rock Prefab
  • Zombies don’t seem TO be attacking animals
  • Dupe method “destroying container”
  • Duping with 2 people using containers
  • KeyNotFoundException for sleeper volumes
  • Problem that particle for paint brush was never removed and slowed down the game
  • Fatbelly (sleeper spawn trigger) should not go vertical
  • Sleeper volumes are not being restored properly
  • Gamestage calculates offline days as survived days
  • waste_rubble_bldg_07 sleeper spawning after POI is cleared
  • OSX: Camera view jumping after interacting with containers
  • Sleepers that die while laying down shouldnt stand up
  • Bear animation is jittery when the bear turns
  • Snakes are fire proof
  • Block 614 sucks player into it
  • Wire Tool wire disappears when switching tools after first time use
  • Zombies cannot climb or break New 3D Ladders from the back side
  • ArgumentException when trying TO continue a game
  • Savegame Crash: EndOfStreamException: Failed TO read past end of stream.
  • Zombies sometimes clip into the ground and blocks when they jump
  • LandClaimOfflineDurabilityModifier
  • Force quiting the game when in respawn stage results in loss of crosshair etc

Known Issues

  • Onscreen keyboard is only available if you start the game from Steam’s Big Picture Mode
  • Smell is not working with the new stealth we will revisit it in a17
  • GlobalUV support inhibits anisotropic filtering and it has TO be calculated in the shader.
  • Farming of crops other than yucca and hops affects performance
  • Precipitation and cold temp going through windows, glass blocks, doors, and hatches
  • Excessive use of trigger plates may cause servers TO lag during hordes.
  • Gore block dup


Will work on getting the server updated.

[Via 7daystodie.com]
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